#include "Duck.h"

class RailGun
{
public:
	RailGun(void);
	void DuckShot(bool shot);
	void DisplayRailGun(bool inGame, double elapsed_time);
	void setYDegrees(double d);
	void setXDegrees(double d);
	double getXDegrees();
	double getYDegrees();
	double getXDuckLocation();
	double getYDuckLocation();
	double getZDuckLocation();
	bool duckShot;
	float duckPosition[3];
private:
	void GunEnd(void);
	void GunBody(void);
	double xDegrees, yDegrees, xDuckLocation, yDuckLocation, zDuckLocation;
	bool showDuck;
};